[SYS_STATUS: ONLINE] // [PROJECT: PROTOCOL 43] // [DEVELOPER_LOG: 02.06.2026]

"Good morning, Taylor. Your awakening is confirmed."

PROTOCOL 43 IS ON THE WAY!!

For the past two months, I have been quietly working behind closed doors, pouring everything into the dark, fractured world of my upcoming solo indie project: Protocol-43. Today, I am finally lifting the veil on this interactive cinematic drama and psychological thriller that questions the very fabric of identity, memory, and the human soul.

Set within the suffocating, claustrophobic confines of a sealed sanctuary, the game forces you to answer a chilling question: If a memory feels entirely yours, does it matter if it belongs to someone else?

System Variables Detected:

  • The Illusion of Self: Experience a haunting identity crisis. Navigate through shattering mirrors, fractured flashbacks, and a shifting reality where the face looking back at you might not be yours to keep.
  • The Paradox of Choice: There are no "right" or "wrong" decisions. Every choice is a heavy moral sacrifice between seizing another soul's existence or dooming the last remnants of humanity.
  • The Split Artificial Intelligence: Interact with IRIS, an AI torn between rigid, cold military protocols and the fragmented, fading emotional echoes of a lost ethicist.
  • Neuro-Chemical Mechanics: Decide whether to take your medication. Consuming it anchors you to a stolen life; refusing it tears your sanity apart but uncovers the truth of who you truly are.

A Psychological Web of Gray Realities

Inspired by the dark psychological depth of character-driven storytelling, I am completely abandoning cheap jump-scares in favor of deep-seated, slow-burning cognitive dread. I am crafting an experience where every character walks in a grey area—where your deepest affections might just be an engineered illusion, and where the "savior" and the "monster" are trapped in the exact same mind.

Two months of core design, script architecture, and grey-box prototyping are already behind me. Leveraging the power of Unreal Engine, I am focusing heavily on seamless cinematic narrative pacing and atmospheric environmental storytelling. The foundational gears are turning smoothly.


"Every choice is a funeral."

[THE PERDE IS LIFTED - FOLLOW FOR MORE]

Behind-the-scenes engineering, core mechanics, and my personal production logs will be broadcasted here regularly.